dev/qt/ PythonGuisTutorials


Summarised from: https://www.pythonguis.com/tutorials/pyside6-creating-your-first-window/

Simple Window

from PySide6.QtWidgets import QApplication, QWidget

# Only needed for access to command line arguments
import sys

# You need one (and only one) QApplication instance per application.
# Pass in sys.argv to allow command line arguments for your app.
# If you know you won't use command line arguments QApplication([]) works too.
app = QApplication(sys.argv)

# Create a Qt widget, which will be our window.
window = QWidget()
window.show()  # IMPORTANT!!!!! Windows are hidden by default.

# Start the event loop.
app.exec_()

Any Widget Can Be a Window

import sys
from PySide6.QtWidgets import QApplication, QPushButton

app = QApplication(sys.argv)

window = QPushButton("Push Me")
window.show()

app.exec_()

Subclassing QMainWindow

import sys

from PySide6.QtCore import QSize, Qt
from PySide6.QtWidgets import QApplication, QMainWindow, QPushButton


# Subclass QMainWindow to customize your application's main window
class MainWindow(QMainWindow):
    def __init__(self):
        super().__init__()

        self.setWindowTitle("My App")

        button = QPushButton("Press Me!")

        # Set the central widget of the Window.
        self.setCentralWidget(button)


app = QApplication(sys.argv)

window = MainWindow()
window.show()

app.exec_()

Sizing Widgets

import sys

from PySide6.QtCore import QSize, Qt
from PySide6.QtWidgets import QApplication, QMainWindow, QPushButton


# Subclass QMainWindow to customize your application's main window
class MainWindow(QMainWindow):
    def __init__(self):
        super().__init__()

        self.setWindowTitle("My App")

        button = QPushButton("Press Me!")

        self.setFixedSize(QSize(400, 300))

        # Set the central widget of the Window.
        self.setCentralWidget(button)


app = QApplication(sys.argv)

window = MainWindow()
window.show()

app.exec_()

Signals and Slots

Push Button

iort sys
from PySide6.QtWidgets import QApplication, QMainWindow, QPushButton


class MainWindow(QMainWindow):
    def __init__(self):
        super().__init__()

        self.setWindowTitle("My App")

        button = QPushButton("Press Me!")
        button.setCheckable(True)
        button.clicked.connect(self.the_button_was_clicked)

        # Set the central widget of the Window.
        self.setCentralWidget(button)

    def the_button_was_clicked(self):
        print("Clicked!")


app = QApplication(sys.argv)

window = MainWindow()
window.show()

app.exec_()

Buttons Can Be Checkable and Signals Can Carry Data

class MainWindow(QMainWindow):
    def __init__(self):
        super().__init__()

        self.setWindowTitle("My App")

        button = QPushButton("Press Me!")
        button.setCheckable(True)
        button.clicked.connect(self.the_button_was_clicked)
        button.clicked.connect(self.the_button_was_toggled)

        self.setCentralWidget(button)

    def the_button_was_clicked(self):
        print("Clicked!")

    def the_button_was_toggled(self, checked):
        print("Checked?", checked)

Retrieving State of a Widget

class MainWindow(QMainWindow):
    def __init__(self):
        super().__init__()

        self.button_is_checked = True

        self.setWindowTitle("My App")

        self.button = QPushButton("Press Me!")
        self.button.setCheckable(True)
        self.button.released.connect(self.the_button_was_released)
        self.button.setChecked(self.button_is_checked)

        self.setCentralWidget(self.button)

    def the_button_was_released(self):
        self.button_is_checked = self.button.isChecked()

        print(self.button_is_checked)

Changing Properties of Widgets

class MainWindow(QMainWindow):
    def __init__(self):
        super().__init__()

        self.setWindowTitle("My App")

        self.button = QPushButton("Press Me!")
        self.button.clicked.connect(self.the_button_was_clicked)

        self.setCentralWidget(self.button)

    def the_button_was_clicked(self):
        self.button.setText("You already clicked me.")
        self.button.setEnabled(False)

        # Also change the window title.
        self.setWindowTitle("My Oneshot App")

Changing Window Titles

from PySide6.QtWidgets import QApplication, QMainWindow, QPushButton

import sys
from random import choice

window_titles = [
    'My App',
    'My App',
    'Still My App',
    'Still My App',
    'What on earth',
    'What on earth',
    'This is surprising',
    'This is surprising',
    'Something went wrong'
]


class MainWindow(QMainWindow):
    def __init__(self):
        super().__init__()

        self.n_times_clicked = 0

        self.setWindowTitle("My App")

        self.button = QPushButton("Press Me!")
        self.button.clicked.connect(self.the_button_was_clicked)

        self.windowTitleChanged.connect(self.the_window_title_changed)

        self.setCentralWidget(self.button)

    def the_button_was_clicked(self):
        print("Clicked.")
        new_window_title = choice(window_titles)
        print("Setting title:  %s" % new_window_title)
        self.setWindowTitle(new_window_title)

    def the_window_title_changed(self, window_title):
        print("Window title changed: %s" % window_title)

        if window_title == 'Something went wrong':
            self.button.setDisabled(True)


app = QApplication(sys.argv)

window = MainWindow()
window.show()

app.exec_()

Connecting Widget to Widget

import sys
from PySide6.QtWidgets import QApplication, QMainWindow, QLabel, QLineEdit, QVBoxLayout, QWidget


class MainWindow(QMainWindow):
    def __init__(self):
        super().__init__()

        self.setWindowTitle("My App")

        self.label = QLabel()

        self.input = QLineEdit()
        self.input.textChanged.connect(self.label.setText)

        layout = QVBoxLayout()
        layout.addWidget(self.input)
        layout.addWidget(self.label)

        container = QWidget()
        container.setLayout(layout)

        self.setCentralWidget(container)


app = QApplication(sys.argv)

window = MainWindow()
window.show()

app.exec_()

Events

Mouse Events

import sys

from PySide6.QtCore import Qt
from PySide6.QtWidgets import QApplication, QLabel, QMainWindow, QTextEdit


class MainWindow(QMainWindow):
    def __init__(self):
        super().__init__()
        self.label = QLabel("Click in this window")
        self.setCentralWidget(self.label)

    def mouseMoveEvent(self, e):
        self.label.setText("mouseMoveEvent")

    def mousePressEvent(self, e):
        self.label.setText("mousePressEvent")

    def mouseReleaseEvent(self, e):
        self.label.setText("mouseReleaseEvent")

    def mouseDoubleClickEvent(self, e):
        self.label.setText("mouseDoubleClickEvent")


app = QApplication(sys.argv)

window = MainWindow()
window.show()

app.exec_()

Mouse Event Properties

.button()   Specific button that triggered this event
.buttons()  State of all mouse buttons (OR'ed flags)
.globalPos()    Application-global position as a QPoint
.globalX()  Application-global horizontal X position
.globalY()  Application-global vertical Y position
.pos()          Widget-relative position as a QPoint integer
.posF()         Widget-relative position as a QPointF float

Context Menus

Simple Context Menu

import sys

from PySide6.QtCore import Qt
from PySide6.QtGui import QAction
from PySide6.QtWidgets import QApplication, QLabel, QMainWindow, QMenu


class MainWindow(QMainWindow):
    def __init__(self):
        super().__init__()

    def contextMenuEvent(self, e):
        context = QMenu(self)
        context.addAction(QAction("test 1", self))
        context.addAction(QAction("test 2", self))
        context.addAction(QAction("test 3", self))
        context.exec_(e.globalPos())


app = QApplication(sys.argv)

window = MainWindow()
window.show()

app.exec_()

Signal Based Context Menus

class MainWindow(QMainWindow):
    def __init__(self):
        super().__init__()
        self.show()

        self.setContextMenuPolicy(Qt.CustomContextMenu)
        self.customContextMenuRequested.connect(self.on_context_menu)

    def on_context_menu(self, pos):
        context = QMenu(self)
        context.addAction(QAction("test 1", self))
        context.addAction(QAction("test 2", self))
        context.addAction(QAction("test 3", self))
        context.exec_(self.mapToGlobal(pos))

Event Hierarchy

Inheritance Forwarding

def mousePressEvent(self, event):
    print("Mouse pressed!")
    super(self, MainWindow).contextMenuEvent(event)

Marking an Event as Handled

accept() is like e.preventDefault()

    class CustomButton(QPushButton)
        def mousePressEvent(self, e):
            e.accept()

ignore() will pass the event up the hierarchy

    class CustomButton(QPushButton)
        def event(self, e):
            e.ignore()